Spark
A downloadable game for Windows
Spark is a hardcore tactical extraction shooter built solo in Unreal Engine 5. Gear up in your safehouse, deploy into hostile zones, fight smart AI enemies, loot what you can, and extract - or lose everything.
The focus is on the things that matter: punchy gunplay with real ballistics and recoil, AI enemies that actually use tactics (cover, suppressive fire, squad coordination, peek-and-shoot), a deep grid-based inventory and equipment system, and a safehouse hub you build up between raids. Think extraction shooter meets RPG, built from the ground up in C++.
This is very much a work in progress. Systems are actively evolving, features are incomplete, and things will break between builds. The goal right now isn't polish, it's building solid gameplay architecture, one system at a time, toward a game I actually want to play.
Updates target Fridays. Follow along if you want to watch a game get built.
Controls:
| WASD | Movement |
| 1/2/3 | Equip weapons |
| LMB | Fire |
| RMB | ADS |
| R | Reload |
| B | Switch fire mode |
| F | Interact / Pick up |
| C | Crouch |
| Q / E | Lean Left / Right |
| Shift | Sprint |
| LCtrl | Walk |
| Space | Jump |
| H | Emote |
| Tab / I | Inventory |
| Escape | Menu |
| Updated | 5 days ago |
| Status | In development |
| Platforms | Windows |
| Author | bravo hotel |
| Genre | Shooter |
| Tags | 3D, First-Person, FPS, Indie, Loot, No AI, Prototype, Short, Unreal Engine |
| Content | No generative AI was used |
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Development log
- Lots of updates!6 days ago
- NPC behavior/State Trees update31 days ago
- Interaction UI and Highlighting38 days ago
- Health HUD visuals45 days ago
- Usable Items52 days ago






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